Posts

Virtual Scarcity

As an avid user of nearly all things digital, virtual scarcity is something very important to me. With physical goods, there are only so many of an item that can be created, but there is no practical limit for corresponding digital goods. How, then, do we value such an item? Directly corresponding to how much it costs to create, perhaps? Then a tiny indie game should be basically free in comparison the the multi-million dollar price of developing major AAA games. Perhaps that is inverted - should expensively created games cost hundreds of dollars? Then, of course, there is the issue of volume. If it costs 100 million dollars to create a game, but you sell that many copies, then each should only cost a few dollars at most. How can you possibly price accurately? Rather, the high price tag remains throughout much of the life of many games, software, movies and other digital goods. Also to be considered is so-called "abandonware", whereby a company has ceased all producti

Back Again

It's been a long time since I had my own personal domain. I'm not even entirely sure it's worth it in this era of constant social media bombardment. With Facebook and Instagram and Snapchat and every other flash-in-the-pan media app vying for our eyeballs, what use is a personal domain? I'll tell you: it's mine, and mine alone. Maybe no one will ever see this tiny corner of the Internet, but by gosh, it's my tiny corner of the Internet! Perhaps this domain will eventually die like all my others, from lack of interest, lack of time to maintain, or even just not wanting to spend a few bucks once a year. But only time will tell that tale. Until then, carpe diem, and adios.